CLICK HERE to try the amazing Talking Automatic Twister Spinner!
Twister is the excellent all ages game by
known also for its slogan "The game that ties you up in knots".
Twister is one of the top must-have
core favorites in any family game collection. It is elegantly simple, uniquely
physical, inexpensive, and one of the most recognizable entertainment
artifacts in modern Western popular culture.
The Talking Automatic Twister Spinner web-page
was created by Andrew Bedno.
Though I have only played a few dozen times, Twister has
strong appeal to me. As a reasonably fit person and enthusiastic
inline skater, to me Twister
is clearly more of a sport then a board game.
As such it offers a quality of competitive and intimate opportunities
on par with the likes of yoga or wrestling.
I have therefore become interested in exploring the sport more,
and soon realized that for two to play it would be ideal to have
an automated spinner. For more than a decade I've thought about this,
eventually developed a sound activated hardware design (box which spins and speaks move when yelled at),
then a Windows program (VB with local waves),
- Take off shoes. Designate a referee/spinner
- For a 2-player game: Players face each other from opposite ends of the mat, one foot on yellow the other foot on blue. Optional third player starts in center of red side facing in. For a 4-player game, form 2 teams of 2 players each. Teammates standing side by side, face opponents on opposite ends of the mat.
- Referee spins the spinner then calls out the body part and the color that the arrow points to.
- All players, at the same time, must then try to follow the referee's directions. Each player must try to place the called-out body part on a vacant circle of the called-out color.
- If your called-out hand or foot is already on a circle of the called-out color, you must try to move it to another circle of the same color.
- There can never be more than one hand or foot on any one circle. If two or more players reach for the same circle, the referee must decide which player got there first. The other player(s) must find another vacant circle of the same color.
- Never remove your hand or foot from a circle unless you're directed to by the referee after a spin. Exception: You may lift a hand or foot to allow another hand or foot to pass by, as long as you announce it to the referee beforehand, and replace it on its circle immediately afterward.
- If all 6 circles of a color are already covered, the referee must spin again until a different color can be called out.
- Strategy: Try moving toward an opponent's portion of the mat, forcing the player to go over or under you to place a hand or foot!
- Any player who falls, or touches the mat with an elbow or knee, is immediately out of the game. If you feel that a new position is impossible, or will cause you to fall, you may eliminate yourself.
- In a 2-player game, the game ends and the remaining player wins. In a 3-player game, the remaining two players keep playing until one player is eliminated and the remaining player wins.
- If there are only 2 players and no referee, you can play without using the spinner. One player calls out the body part; the other player calls out the circle color. Players alternate turns calling out the body part first.
PLAYING MAT LAYOUT:
This is for reference only, don't make one yourself.
If you don't already own Twister go buy one now. It's surprisingly cheap!
Twister (c)1986 by Milton Bradley Co. under Berne & Universal Copyright Conventions.
United States Patent #3,454,279 was originally issue for the game Twister on 1966-04-14, listing the inventors as Charles F. (Chuck) Foley and Neil Rabens.